I was going to write an essay on the socialised structures of video games (two in fact – one within the fictitious game world story structure, character interaction and the potential for enhancement of immersion; the other looking at how we communicate socially in video games which is in no way spurred on by witnessing Olivia’s superficially weird silent gaming in Team Fortress 2), but then I was distracted by Doctor Who trailers and other such shiny things.

Instead, and because I have been more quiet than I would like, a plug for the sterling post-graduate works of my former sidekick and platonic partner in crime Claire, who is busy being a Creative: Phoney Productions, and their inaugural work, Drama Quinns…

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